Aside from the Mega Man Killers, none of the bosses in those games gave you anything you hadn't seen, and mastered, already. It's a lot to keep in mind at any given time, which makes replaying these stages a very rewarding exercise in accomplishment by degree.Īlthough the stages in the previous Mega Man handheld titles were remixed - often significantly - there's no doubt that the relative lack of new special weapons to play with was a disappointment. Just when you've adapted to the quirks of one stage element, you can expect to encounter another of course, this is all on top of the standard Mega Man concerns, such as enemies, bottomless pits and death spikes. Saturn's stage has shifting gravity and the slowing of time. For instance, Jupiter's stage has both space physics and ice. Gimmicks and hazards are not segmented, but rather combined. It's a classic formula, but what makes Mega Man V stand out is just how charmingly it explores it.
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Doing so will require him to navigate a series of very, very long stages, each of which has its own unique traps and hazards, culminating in a boss fight. These are Stardroids looming cosmic threats that have been awakened, somehow, and it's up to Mega Man to fight them off. This time, however, they are not Robot Masters. (In another rarity, Mega Man launches an offensive against another four, in an attempt to halt the attack before it happens.) The fight doesn't end well for our hero, as the Stardroids are constructed of a material much sturdier than any of Wily's creations have been.Īs in the previous games, there are two sets of main bosses. Wily, he and Roll (in her only Game Boy appearance) are attacked by Terra, one of five Stardroids that have invaded Earth. Rather than Mega Man facing yet another threat from Dr.
The differences are apparent from the opening sequence. We're glad they did, because the end result is a title that unexpectedly stands shoulder to shoulder with the best games in the series.
It's the last game in the classic handheld series, and clearly the development team wanted to go out with a bang. Mega Man V, however, throws the very concept of "source material" aside. Some of them hewed more or less closely to the source material, while others were emboldened to evolve the original ideas is exciting new directions. The handheld Mega Man games, up until now, have been remixed mashups of two NES titles each.